Actually, the shoot at this year’s Gamescom should have been the last. But since we have just met a very interesting interview partner, we decided to visit Bernd Lehan and Egosoft in the quietness of Bardenberg (near Würselen (near Aachen)).
If you love space games, you will at least know Homeworld. The at that time revolutionary strategy game with its fleet maneuvers in three-dimensional space fascinated many players as well as critics. Rob Cunningham was the art director for Homeworld and co-founder of its former developer Relic Entertainment. That was in 1997.
Twenty years later, we visit Rob in his studio Blackbird Interactive in Vancouver and talk to him about the past, the present and of course about the future.
On Wednesday we had a fantastic shoot at Gamestar in Munich, one of the biggest and most successful game magazines in Europe. A very friendly editorial department with relaxed staff members caused us to, time and again, nerd about games, movies, photos, and actually everything we could think of. Almost the whole day we’ve been there to capture impressions from the daily editorial work and to do an exciting interview. I’m just looking through the material and I’m still excited about all the figurines and props that were there.