An update from games.film

As you can see, not much is happening on our social media channels. games.film still is just us, Patrick and myself, and right now our focus is on work for other clients outside the gaming industry. We’d love to do films about gaming again, but we simply cannot afford more of our free time for it. Because of that, our social media channels will continue to stay quiet. But we hope to be back some day and are always happy to hear from you!

As for space.games.film, well, to put it bluntly: it hasn’t paid out for us. Like, not at all. We’ve invested a ton of time and our own money, but our shop doesn’t even pay for itself so far. The experiment of releasing a free version for everybody to watch and hoping for people to buy us drinks in our shop failed spectacularly. Or our film simply isn’t good enough. Whatever the case: thank you very much to all of our supporters! It really means a lot to us.

But let’s stay positive and have a look at the great things that happened during that time (besides the fact, that I became a dad 🙂 ). We got to know fascinating people, we went to interesting locations, and we had fantastic conversations. The game developing community worldwide is truly a very special one and I am glad, that we were a part of it. I will never forget the incredible hospitality that we were greeted with pretty much everywhere we went. And then there are the fans and the gaming community. We had exciting discussions at the indie arena booth during gamescom and the space.games.film premiere. I remember talking to a guy who traveled to Cologne all the way from Munich, his main reason not being gamescom, but the premiere of our film! We got and continue to get great feedback for it. Some go so far to say that it is, and I quote: “a very important piece of film for gaming history”. I can truly say that I am very proud of what we have achieved with the extremely limited possibilities we had. Just two guys who wanted to make a film about space games.

Let’s go on to the latest update. Some people simply don’t like to read subtitles, some find it more comfortable to watch a dubbed version. And now you can watch space.games.film in English! I put in some (or actually quite a few) extra hours and made a new version of it with complete English voiceovers. Because they’re AI using Amazon’s Polly, they’re far from perfect. Also I had to manipulate them a little since there were only three usable voices for the five German speaking main protagonists. Please keep that in mind.

Watch the film in English on YouTube.

 

I want to thank everybody again, who helped us on our journey, especially our main protagonists:

  • Thank you Björn Bartholdy! We could have continued to talk forever after the interview, but eventually had to come to an end. Your insights gave the film an intellectual edge.
  • Thank you Michael Graf! Our journey together was way longer then just with space.games.film and went on with other cool projects. Never loose your enthusiasm!
  • Thank you Andreas Suika! Documenting such an emotional part of your life was truly moving. I’m glad that we got to be a part of it.
  • Thank you Michael Schade! I won’t forget the incredible friendlyness we were greeted with at Rockfish Games when we first arrived. We felt like being a part of the team.
  • Thank you Bernd Lehahn! We didn’t witness a game being made by a team while we were at Egosoft. We witnessed a game being made by a family.
  • Thank you Rob Cunningham! For taking some extra time and then some more. Being in the (now old) studio with my wife was a very cool experience.
  • Thank you Chris Roberts! We are just two guys who wanted to make a film. And you are just a guy who wants to make a game. Talking to you on and off camera is inspiring.

 

That’s it from us. Now all that is left to say is: enjoy, take care, stay healthy, and let’s see what the future holds for us all. 🙂

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