For space.games.film we shot many hours of footage, but only a fraction of it made it into the final cut. In the form of Deleted Scenes, we want to show you interesting interview parts and B-roll that didn’t make it into the film.
Gamescom 2016 was the start of principal photography for space.games.film. Our plan was to meet most of our protagonists there for the first time and also to do short interviews with them, which we would then use in the intro for the film.
At the booth of Star Citizen we had a meeting with Brian Chambers, then Development Director at Foundry 42 in Frankfurt (today Vice President Of Development). From the first moment on his enthusiasm and his personal way of narrating inspired us, which was also helpful for the direction we wanted to take with the film.
In the end it unfortunately didn’t work out to visit Brian in his studio. We were very interested in his thoughts about space games and surely he would have had one or the other exciting anecdote that would have pushed the film even further. But without an own part in the studio we had no choice but to cut out his interviews at the Gamescoms completely. You can watch the video to tell why we did that only very reluctantly.